-Congrats SEGA and Sonic Team on practically winning the nobel prize of “just dropped a positive WTF!? On a fan base…"
Good on ya, let’s see what you provide moving onward.-
So I know that this one trailer is all the talk as much as Sonic Mania is the buzz with the fans right now. But has anyone else watched Project Sonic 2017's trailer at a much lower speed. Because I'm starting to notice a lot more than just a city under attack or already taken over.
So now here's my thoughts and observations with this trailer. I've also screen capped three moments within the trailer, in the hopes to better understand where my thoughts are.
ANALYSIS SHOT #1
- This moment in the trailer just shows how far Sonic Team has come in delivering quite a camera shot.
Also gives you another good example as to this trailer being all done with in-engine graphics.
Pre-rendered scenes might just be a thing of the past finally for Sonic.
Outside of Big Red Button’s Sonic Boom: Rise of Lyric’s cut-scenes-
So with the first photo we see the city in a smoldering ruin, except where Sonic is at. Though there is a lot of damage taken place near him. Not to the extent that is off in the distance. On top of this we get a better understanding as to where Sonic may be in the world. (Personally I feel this might be a form of New Orleans take with the cities design, which would be rather interesting to say the least.) Or if this is a form of SatAM/Archie inspired game (hence "Join the Resistance" text) But what if maybe this city is Sonic Team's take on Mobotropolis, with a form of coup or invasion in effect, one that might have been going on for days maybe even weeks. Before the big robots come storming in and clean out the city.
ANALYSIS SHOT #2
-Also I’m really thinking this whole trailer is utilizing in-engine
(not to be mistaken with in-game)-
So then this thought brings me to frame two, and what it has really gotten me pondering as I look into the last few moments of the trailer, and where this new take on Sonic might go. Which from the second picture we see what appears to be barbed wire fencing being hastily supported by tires. Also over the edge of the fence there is a lot of heat almost lava like.
(for those of you who have seen the 90's movie Volcano will understand better probably)
But either way the barbed wire fencing and almost makeshift barricade rubble to the right could mean that this "attack" might have been going on for quite sometime, and those who lived in this "unknown city" might have been trying to defend or even hold back the opposition for who knows how long, before the robo's come in and start torching away.
ANALYSIS SHOT #3
-I swear this moment just made me think of Steven Spielberg's 2005 blockbuster movie “War of The Worlds”.
Pretty neat moment in the trailer if you ask me.-
Then last we have the final frame, where both Sonic's are juicing off into the distance. Now most people are probably thinking that the two are going confront the enemy, but I think they're running to get help or get back to hidden "resistance" spot that might just be where all that fire is brewing to the right. (almost a suicide spot if you ask me)
But what if there's no other choice? Because I'm not seeing them running towards the enemy... No to me I'm seeing they're running away and somewhere else. Because if you follow the cobble street they are on... It's curving to the right and over to the mass of fire and danger, but not the giant robo's.
Now with all three pictures given potential context and such... I have one more thing to bring up. Classic Sonic and why he's there. For one I know it already gave people "Generations 2" minds, but this new game is a completely brand new experience.
-I liked how Iizuka emphasizes on the "new" and "experience",
before the reveal of Sonic Team's hard work before the end of the 25th Anniversary Party Event.-
But since this is a new experience. That implies that more than likely. That everything Sonic we knew from before is not going to be here, and this will be a fresh new game with fully new form of play. So that gets me wondering again on why all this dark in the likeness of SatAM/Ken Penders day’s of tension, and the inclusion of classic Sonic?
DAMN SONIC TEAM… THIS NEW TAKE IS SURE BRINGING THE INTEREST. GOOD JOB!
-Still looks like something I would've done intro wise... Oh wait... It sort of is...
(But that's a teaser for Freedom Resurrection to be revealed another day in the near future)-
Well what if this game is Sonic Team's take on a key episode from SatAM. Where Sonic (or Juice in this episode) meets up with his younger self, and on the same day Julian Kintobor.
(Eggman for those who never saw SatAM)
This is moment is Sonic’s younger life that Kintobor takes over the city Mobotropolis. Which causes his friends to flee along with his future girlfriend “Sally Acorn”.
On this day (year 3324 to be exact) the people were celebrating peace and unison of the cities society, and so... What if this game could be Sonic Team's take on a similar idea, but in a new form?
-The color scheme, head with the red sinister cylindrical visor
(yet oddly gives off a SatAM/40’s and 50’s inspired feel)
If you’ve ever seen the movie “Sky Captain and The World of Tomorrow”.
You’ll know what I’m getting at.-
“I don't know, but this video as short as it is…”
Damn there's so many things that can be given context or thoughts on what this game could house, and so I'm just glad to finally see that there is a mass of positive feedback and discussions for once…
Sonic's needed it, and me being a Sonic Boom fan. I’m just glad to finally see some happiness again within a lot of the fan base.
Anyway... What do you guys think? I Would love to hear your thoughts on this, and maybe even toss around what you've picked up off of this trailer in the comments.
“Conversation is power and creativity is fuel for the mind. So have it everyone.”
When you and think of art. You usually think of a painting or some form of music, but to me and my team we think art as any form of something that took a sense of creativity, and time to make. Games are a prime example of an art form that has been treated as art by many, and then there's those people that think games, or even film for that matter... is not art. My team and I hope to fix that within the world of Sonic, and not only make Sonic beautiful from a visual standpoint. But also from a game play and story driven grip on the player that wants to take that extra step, and experience Sonic in a whole new way.
So now you're probably asking yourself "who are you, and how do you fit within this feat of a prospect?" Well my name is Zachary Ryan Bragg (ZealousFoX) in the world of cyberspace. I've had a good chunk of experience on the development side within a few projects here and there. Zentrix Studios not being one I was apart of, but one I started a couple years back. Most people think of skills such as developing, or managing a group of people with a certain task, and goal. To require having to have a college education. I'm sorry to disappoint those people, but I've had none of that and have acquired my skills through self teachings, trial and error, and just letting my creative mind guide me to new things. Some might wonder what am I up to as of right now.
Well the truth is... Living on almost nothing, and having to deal with a rare heart condition that I was born with. Though that's as far as I'm going to go with sorrow bits of myself, so feel free to add me on here, or add me through Skype or Steam as those two are a good ways of getting a hold of me. Other than the few social sites my team are slowly syncing into as our current project develops. So leave a comment if you'd like, and I hope you enjoy my team and I's content as things progress with what we are working on (Freedom Resurrection, and in mid-July I'll be pulling MOBIUS: Rebirth out of hiatus)
SKYPE ID: ZealousFoX -ZentrixStudios-
STEAM PROFILE: steamcommunity.com/id/zealousf… (Not updated to my most recent endeavors, more info on me and my other works. Or things i've been apart of or am still apart of)
More ways of contact will be available later on.
So that's me in a nutshell... well half of the shell, but enough to lay down and see my cards I was housing in my palms. XD